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  • Kyu
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We have noticed a large amount of players crashing when trying to apply custom themes. Because custom theme compatibility has been broken, please remove them until mod authors update their themes.

 

Features

  • Added moves: Gravity, Magnet Rise, Telekinesis, Smackdown, Wide Guard, Quick Guard, Foul Play, After You, Circle Throw, Dragon Tail, Incinerate, Psycho Shift, Me First, Guard Split, Power Split, Flame Burst, Round, Echoed Voice, Ally Switch, Quash, Retaliate, Final Gambit, Wake-Up Slap, Worry Seed, Captivate, Chatter, Seed Flare, Synchronoise, Glaciate, V-create, Acupressure, Soak, Fling, Natural Gift, Judgment, Techno Blast, Lucky Chant, Heal Pulse, Chip Away, Sacred Sword, Wonder Room, Magic Room, Embargo, Reflect, Fusion Flare, Fusion Bolt, Heal Block, Lunar Dance, Heart Swap, Miracle Eye, Relic Song, Bestow, Fire Pledge, Water Pledge, Grass Pledge, Freeze Shock, Ice Burn, Shadow Force
  • Added in-battle items: Air Balloon, Iron Ball, Muscle Band, Wise Glasses, Expert Belt, Light Clay, Toxic Orb, Flame Orb, Destiny Knot, Icy Rock, Smooth Rock, Heat Rock, Damp Rock, Float Stone, Quick Powder, Elemental Plates (+20% Elemental Damage effects), Black Sludge, Eviolite, Ring Target, Binding Band, Occa/Passho/Wacan/Rindo/Yache/Chople/Kebia/Shuca/Coba/Payapa/Tanga/Charti/Kasib/Haban/Colbur/Babiri/Chilan/Jaboca/Rowap/Custap Berry, Grip Claw, Absorb Bulb, Cell Battery, Odd Incense, Rock Incense, Wave Incense, Rose Incense, Luck Incense (Amulet Coin clone), Focus Sash, Zoom Lens, Metronome, Rocky Helmet, Sticky Barb, Big Root, Lagging Tail, Full Incense, Power Herb, Razor Claw, Razor Fang, Poke Toy, Dire Hit, Guard Spec
  • Added out-of-battle item effects: Berry Juice, Sacred Ash, Old Gateau, Sweet Heart, Casteliacone, RageCandyBar, Heal Ball, Friend Ball
  • Added abilities: Tangled Feet, Motor Drive, Rivalry, Steadfast, Snow Cloak, Gluttony, Anger Point, Simple, Sniper, Stall, Aftermath, Filter, Storm Drain, Contrary, Klutz, Leaf Guard, Dry Skin, Flower Gift, Ice Body, Solar Power, Reckless, Weak Armor, Heavy Metal, Light Metal, Moody, Justified, Overcoat, Sand Force, Telepathy, Poison Touch, Flare Boost, Poison Touch, Rattled, Sap Sipper, Toxic Boost, Mummy, Wonder Skin, Moxie, Prankster, Zen Mode, Anticipation, Unaware, Victory Star, Infiltrator, Magic Bounce, Slow Start, Multitype, Friend Guard, Normalize, Unnerve, Defiant, Big Pecks, Unburden, Harvest, Bad Dreams, Healer, Pickpocket, Analytic, Sheer Force, Mold Breaker, Turboblaze, Teravolt, Honey Gather, Cursed Body, Frisk, Forewarn
    • Note: Where applicable, all moves/items/abilities have been added with their Gen 7 effects.
  • Improved client performance significantly
    • Improved performance of GBA maps during night-time
    • Improved performance of NDS map object culling
  • Added GUI Scaling & High DPI font support for Desktop for high DPI screens
  • Added character render limits under the Settings menu.
    • Default Desktop: Unlimited, Default Android: 20
  • Improved animations for battle sprites
  • Updated overworld legendary movesets/builds
  • Improved AI capabilities
  • Added IME input support for macOS
    • This option is experimental, and can be enabled by adding the configuration option client.input.ime=true to your config/main.properties file
  • Improved default UI
    • This update breaks compatibility with all custom UIs.
    • Added EV/IV totals to the Summary
    • Added font scaling
      • Please see data/themes/default/fonts.xml for current size definitions. A UI will be added for font scaling at a later date.
      • CJK languages show at a higher text size than LGC fonts, and may have graphical glitches in some windows.
        • If your client is set to a CJK language and shows small CJK text, please make sure you are using the latest versions of strings files. The strings file must have a typeface parameter in its header, e.g.
        • <strings lang="zh" lang_full="中文 (Chinese)" is_primary="0" typeface="sc">

 

Balancing

  • Egg hatch times are now consistent across all species
  • Leppa Berry can no longer be recovered via Recycle/Harvest
  • Double Battles in Tournament Mode now use Sleep Clause.
  • Mail items will now cause skills such as Trick, Fling, Bestow, and Thief to fail if the target or attacker is holding them
  • Smoke Ball:
    • No longer consumes when activated
    • Increases flee chance by a percentage (up to 100% if you are higher leveled than the foe).
    • Allows bypassing of Trapping skills (Bind/Ingrain/Mean Look/etc.)
  • Toxic may now hit semi-invulnerable targets if the caster is Poison-type
  • Stench now has a 10% chance to flinch the target
  • In Triple Battles, Intimidate targets adjacent foes instead of all foes
  • In Triple Battles, Trace targets adjacent foes instead of all foes
  • Abilities which grant immunity to types of status ailments (Limber, Magma Armor, Oblivious, etc.) will now cure their status ailments on battle start, or if applied via Mold Breaker
  • Cleanse Tag-type held items and Stench overworld effects now stack multiplicatively
  • Cleanse Tag / Stench / White SMoke now each reduce encounter rates by 15% (Stacking)
  • Figy/Wiki/Mago/Aguav/Iapapa Berry now activate at 25% HP, and heal for 50% HP
  • When using Sweet Scent, players will now always encounter the maximum horde size of the map
    • Notes: For example, if a map has both 3-sized hordes and 5-sized hordes, only 5-sized hordes can now be encountered.
    • For hordes where the species was exclusively in 3-size hordes, they have been increased to 5-size.
  • Contests now support Gen 4+ skills
  • GTL updates:
    • Auction durations have been reduced to 3 weeks
    • Maximum listings per type has been reduced from 300 -> 250
    • The minimum item fee has been increased $100 -> $150
    • Minimum price for monsters has been increased from $1,000 to $2,500
    • The maximum fee per-item remains $25,000
      • These changes are temporary due to high server load. Sorry for the inconvenience
    • Taxes for items are now calculated per-item instead of per-stack.
      • Notes: Previously, players who sold high count stacks of items would gain an advantage over players who sold smaller stacks of items. This changes makes fees fair for all stack sizes.
  • Added Berry Juice recipe for crafting
    • Requires 1 Berry Powder / 1 Fresh Water
  • Updated Rare Candy recipe for crafting
    • Now requires 25 Berry Powder / 1 Balm Mushroom / 3 Big Mushroom OR 25 Berry Powder / 1 Balm Mushroom / 6 Tiny Mushroom
  • When cleaning up a dead berry plot, there is now a small chance to gain an item
  • Updated held items for many wild encounters
  • X items now increase stat stages by 2
    • Prices for these items have been increased slightly, and they are now available in most Marts
  • Level caps for the storyline have been updated to:
    • Kanto: 20/26/32/37/46/47/50/55/62/100
    • Hoenn: 20/24/28/33/35/38/44/47/58/100
    • Unova: 20/24/27/31/35/38/42/45/56/100
    • Levels of gym leaders in many areas have been reduced slightly
  • Storyline NPCs now distribute more effective held items in GBA areas
  • Updated berry held item activation requirements:
    • Oran Berry now activates at 50% HP
    • Figy/Wiki/Mago/Aguav/Iapapa Berry now activate at 25% HP, and heal for 50% HP
  • Updated ball formulas for:
    • Dive Ball: Underwater ball bonus is now 2.5x
    • Net Ball: Bug/Water ball bonus is now 2.5x
    • Timer Ball ball bonus is now (1/1.66/2.33/3) for turns (<6, <9, <13, 13+)
    • Quick Ball ball bonus is now 2.25x
    • Level Ball ball bonus is now: 1/1.5/1.75/2/2.5/2.75 for levels (<=10, <=20, <=30, <=40, <=50, >50)
    • Heavy Ball ball bonus is now: 0.5/1/1.75/2.5/3 for weights (<= 99,9kg, >=100kg & < 200kg, >= 201kg & <300kg, >= 301kg & <400kg, >= 400kg)
    • Moon Ball ball bonus is now 2.5x for Moon Stone evolution trees
  • Updated BP prices for items:
    • Mental Herb 175BP -> 85BP
    • White Herb 200BP -> 100BP
    • Power Herb 200BP -> 100BP
    • Added Absorb Bulb 100BP
    • Added Cell Battery 100BP
    • Added Air Balloon 100BP
    • Added Focus Sash 100BP
    • Added Toxic/Flame Orb 6400BP
    • Added Zoom Lens/Wide Lens/Muscle Band/Wise Glasses/Ring Target/Binding Band/Iron Ball 4800BP
    • Added Eviolite 9800BP

 

Bug Fixes

  • Fixed many client crashes
  • Fixed an issue where berries/Defeatist would not always activate at the correct percentage (<1% difference)
  • Fixed Assurance move effect
  • Fixed an issue where true damage skills could bypass type immunities
  • Fixed Leftovers compensation for PvP timers
  • Fixed Clear Smog base power
  • Fixed Light Screen / Reflect / Taunt end messages
  • Fixed Future Sight being able to damage Dark-types
  • Fixed Curse bypassing Substitute
  • Fixed an issue where Encore calling Metronome calling semi-invulnerable moves could potentially leave the caster permanently semi-invulnerable
  • Fixed Thrash interruption
  • Fixed an issue where, if an attacker fainted while using a multi-hit move against a target with retaliatory damage (Rough Skin, etc.), the multi-hit move would not end immediately
  • Substitute now clears Trapping effects on cast
  • Counter / Mirror Coat will now have 1 Base Power if the last skill dealt 0 damage.
  • Fixed Counter / Mirror Coat damage calculation. These moves will now deal damage based on actual HP lost, instead of the maximum possible damage.
  • Fixed an issue where, in Double Battles, Magnitude could cause different damage depending on the target
  • Stat stages of the opponent are now copied when doing Transform
  • LightningRod now boosts Ground-types
  • Fixed an issue where, when holding a Life Orb while the attacker has Magic Guard, a message would play indicating Life Orb damage had proc'd
  • Fixed PP healing (Leppa Berry) on Transformed targets
  • Fixed an issue where Explosion-type skills could endlessly stall a match in Tournament Mode if Self-KO clause activated
  • Fixed Defog's messages
  • Fixed Quick Claw / Trick Room interaction
  • Fixed an issue where Quick Claw would never proc on the first turn of the holder's battle. Added messages for the item
  • Ability broadcasts for damage modification abilities are now suppressed
    • Previously, this affected Heatproof, Thick Fat, Solid Rock, and Multiscale
  • Flatter can no longer be cast on a target with Substitute
  • Fixed recoil damage message
  • Fixed Encore+Disable not allowing attackers to Struggle
  • Fixed an issue where, if an attacker and target had identical Choice items, and the items were switched using Trick, choice skills would not be unset
  • Fixed an issue where, if a party member with an ability which activated on swap-in (e.g. Intimidate) fainted while swapping in (due to Entry Hazards), the ability would still activate after fainting
  • Fixed an issue where Keen Eye could not bypass Evasion stat stage changes
  • Rough Skin will now always deal at least 1 damage
  • Stat stage immunity abilities now indicate when they prevented a stat stage reduction (e.g. by Intimidate)
  • Fixed an issue where Shield Dust would prevent stat stage reductions from self-targeted drops, e.g. Superpower
  • In battle, Gems are now only consumed on successful attacks (previously, they would consume on Miss)
  • Fixed Focus Punch charge-up message
  • Fixed Synchronize activation indicator
  • Fixed Conversion 2 type change targeting
  • Fixed aggro/victory music for many storyline-significant NPCs
  • Added Surfing music
  • Pressure will now stack if multiple opponents have Pressure. Fixed Pressure messages
  • Balls can no longer be wasted against invulnerable targets (Fly, Dig, etc.)
  • Recipes for berries are now reused between plantings
  • Fixed GBA disobedience level messages in gym leader badge scripts being misleading
  • Fixed Psywave bypassing Dark-type immunity
  • Channels for players are now more dynamic, and will be automatically created if too many players enter the same area.
    • There are now hard caps on each channel's population
  • Fixed escape rates for many species
  • Fixed many issues where, if a move was restricted by Disable/Encore/etc., and the player reconnected, they could potentially become stuck if they were unable to Struggle
  • If a party member has stored XP, it can no longer be traded
  • Reduced bandwidth requirements further
  • Fixed Aura Sphere learning for Squirtle evo tree
  • Fixed sell count displays in Shop sell dialogues
  • Fixed Unihan typeface rendering for CJK characters
  • E4 cooldowns no longer apply on storyline runs for GBA regions
  • Probably some other things, who knows?

 

Known issues:

  • Currently, some characters of alphabets will no longer display (e.g. Polish). We will try to address these issues over the next week.


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