(8/10) 테섭 오픈

지나가는행인 0 8149 1 0


  • Administrators

Remember to report all issues found in the Test Client Bug Report section.

 
Download the Desktop PTS client by clicking here

 

// Partial patch notes

Features

  • Added moves: Gravity, Magnet Rise, Telekinesis, Smackdown, Wide Guard, Quick Guard, Foul Play, After You, Circle Throw, Dragon Tail, Incinerate, Psycho Shift, Me First, Guard Split, Power Split, Flame Burst, Round, Echoed Voice, Ally Switch, Quash, Retaliate, Final Gambit, Wake-Up Slap, Worry Seed, Captivate, Chatter, Seed Flare, Synchronoise, Glaciate, V-create, Acupressure, Soak, Fling, Natural Gift, Judgment, Techno Blast, Lucky Chant, Heal Pulse, Chip Away, Sacred Sword, Wonder Room, Magic Room, Embargo, Reflect, Fusion Flare, Fusion Bolt, Heal Block, Lunar Dance, Heart Swap, Miracle Eye, Relic Song, Bestow, Fire Pledge, Water Pledge, Grass Pledge, Freeze Shock, Ice Burn, Shadow Force
    • 1 move is currently unimplemented: Sky Drop.
  • Added in-battle items: Air Balloon, Iron Ball, Muscle Band, Wise Glasses, Expert Belt, Light Clay, Toxic Orb, Flame Orb, Destiny Knot, Icy Rock, Smooth Rock, Heat Rock, Damp Rock, Float Stone, Quick Powder, Elemental Plates (+20% Elemental Damage effects), Black Sludge, Eviolite, Ring Target, Binding Band, Occa/Passho/Wacan/Rindo/Yache/Chople/Kebia/Shuca/Coba/Payapa/Tanga/Charti/Kasib/Haban/Colbur/Babiri/Chilan/Jaboca/Rowap/Custap Berry, Grip Claw, Absorb Bulb, Cell Battery, Odd Incense, Rock Incense, Wave Incense, Rose Incense, Luck Incense (Amulet Coin clone), Focus Sash, Zoom Lens, Metronome, Rocky Helmet, Sticky Barb, Big Root, Lagging Tail, Full Incense, Power Herb, Razor Claw, Razor Fang
    • 2 in-battle items are currently unimplemented: Red Card, Escape Button
  • Added out-of-battle item effects: Berry Juice, Sacred Ash, Old Gateau, Heal Ball, Friend Ball, Sweet Heart, Casteliacone, RageCandyBar, Poke Toy, Dire Hit, Guard Spec, ?
    • Several out of battle items are currently unimplemented: Flutes
  • Added abilities: Tangled Feet, Motor Drive, Rivalry, Steadfast, Snow Cloak, Gluttony, Anger Point, Simple, Sniper, Stall, Aftermath, Filter, Storm Drain, Contrary, Klutz, Leaf Guard, Dry Skin, Flower Gift, Ice Body, Solar Power, Reckless, Weak Armor, Heavy Metal, Light Metal, Moody, Justified, Overcoat, Sand Force, Telepathy, Poison Touch, Flare Boost, Poison Touch, Rattled, Sap Sipper, Toxic Boost, Mummy, Wonder Skin, Moxie, Prankster, Zen Mode, Anticipation, Unaware, Victory Star, Infiltrator, Magic Bounce, Slow Start, Multitype, Friend Guard, Normalize, Unnerve, Defiant, Big Pecks, Unburden, Harvest, Bad Dreams, Healer, Pickpocket, Analytic, Sheer Force, Mold Breaker, Turboblaze, Teravolt, Honey Gather, Cursed Body, Frisk, Forewarn
    • 1 in-battle ability is currently unimplemented: Illusion
  • GUI Scaling & High DPI font support
  • Improved animations for battle sprites
  • Updated overworld legendary movesets/builds
  • Improved AI capabilities

 

Balancing

  • Egg hatch times are now consistent across all species
  • Leppa Berry can no longer be recovered via Recycle/Harvest
  • Double Battles in Tournament Mode now use Sleep Clause.
  • Mail items will now cause skills such as Trick, Fling, Bestow, and Thief to fail if the target or attacker is holding them
  • Toxic may now hit semi-invulnerable targets if the caster is Poison-type
  • Stench now has a 10% chance to flinch the target
  • // More ability/item Gen 3 -> Gen 5 updates have occurred, but have not been noted here yet.
  • Cleanse Tag-type held items and Stench overworld effects now stack multiplicatively
  • Cleanse Tag / Stench now each reduce encounter rates by 15%
  • Figy/Wiki/Mago/Aguav/Iapapa Berry now activate at 25% HP, and heal for 50% HP
  • When using Sweet Scent, players will now always encounter the maximum horde size of the map
  • Contests now support Gen 4+ skills
  • GTL updates:
    • Auction durations have been reduced to 3 weeks
    • Minimum price for monsters has been increased from $1,000 to $2,500
    • Maximum listings per type has been reduced from 300 -> 250
    • Taxes for items are now calculated per-item instead of per-stack
      • The minimum fee per-item increased $100 -> $150
      • The maximum fee per-item remains $25,000

 

Bug Fixes

  • Fixed many client crashes
  • Improved client performance
  • Fixed an issue where berries would not always activate at the correct percentage (<1% difference)
  • Fixed Assurance move effect
  • Fixed an issue where true damage skills could bypass type immunities
  • Fixed Leftovers compensation for PvP timers
  • Fixed Clear Smog base power
  • Fixed Light Screen / Reflect / Taunt end messages
  • Fixed Future Sight being able to damage Dark-types
  • Fixed Curse bypassing Substitute
  • Fixed an issue where Encore calling Metronome calling semi-invulnerable moves could potentially leave the caster permanently semi-invulnerable
  • Fixed Thrash interruption
  • Fixed an issue where, if an attacker fainted while using a multi-hit move against a target with retaliatory damage (Rough Skin, etc.), the multi-hit move would not end immediately
  • Substitute now clears Trapping effects on cast
  • Counter / Mirror Coat will now have 1 Base Power if the last skill dealt 0 damage
  • Fixed an issue where, in Double Battles, Magnitude could cause different damage depending on the target
  • Stat stages of the opponent are now copied when doing Transform
  • LightningRod now boosts Ground-types
  • Fixed an issue where, when holding a Life Orb while the attacker has Magic Guard, a message would play indicating Life Orb damage had proc'd
  • Fixed PP healing (Leppa Berry) on Transformed targets
  • Fixed an issue where Explosion-type skills could endlessly stall a match in Tournament Mode if Self-KO clause activated
  • Fixed Defog's messages
  • Fixed Quick Claw / Trick Room interaction
  • Fixed an issue where Quick Claw would never proc on the first turn of the holder's battle. Added messages for the item
  • Ability broadcasts for damage modification abilities are now more commonly suppressed
    • Previously, this affected Heatproof, Thick Fat, Solid Rock, and Multiscale
  • Flatter can no longer be cast on a target with Substitute
  • Fixed recoil damage message
  • Fixed Encore+Disable not allowing attackers to Struggle
  • Fixed an issue where, if an attacker and target had identical Choice items, and the items were switched using Trick, choice skills would not be unset
  • Fixed an issue where, if a party member with an ability which activated on swap-in (e.g. Intimidate) fainted while swapping in (due to Entry Hazards), the ability would still activate after fainting
  • In Triple Battles, Intimidate targets adjacent foes instead of all foes
  • In Triple Battles, Trace targets adjacent foes instead of all foes
  • Pressure will now stack if multiple opponents have Pressure. Fixed Pressure messages
  • Abilities which grant immunity to types of status ailments (Limber, Magma Armor, Oblivious, etc.) will now cure their status ailments on battle start, or if applied via Mold Breaker
  • Fixed an issue where Keen Eye could not bypass Evasion stat stage changes
  • Rough Skin will now always deal at least 1 damage
  • Stat stage immunity abilities now indicate when they prevented a stat stage reduction (e.g. by Intimidate)
  • Fixed an issue where Shield Dust would prevent stat stage reductions from self-targeted drops, e.g. Superpower
  • In battle, Gems are now only consumed on successful attacks (previously, they would consume on Miss)
  • Fixed Oran Berry activating at the wrong %
  • Fixed Focus Punch charge-up message
  • Fixed Synchronize activation indicator
  • Fixed Conversion 2 type change targeting
  • Fixed aggro/victory music for many storyline-significant NPCs
  • Added Surfing music
  • Probably some other things, who knows?

 

Debugs

You will probably break your character if you teleport around haphazardly. Do not complain to GMs if you break your character. Use /unstuck instead.

 

Certain debug functions are enabled during this test. These are:

  • /debugspawn <ID> <LVL>
  • /debuggivemoney <value>
  • /debuggivebp <value>
  • /debugsetability
  • /debugsetlevel <party slot id> <value> (Party Slot ID = 0-5)
  • /debugsetnature
  • /debugsetskill
  • /debugsetivs <party slot id> <0-31> <0-31> <0-31> <0-31> <0-31> <0-31> (Party Slot ID = 0-5, Order for IVs in this command is: HP ATK DEF SPEED SPATK SPDEF)
  • /debugskipstory
  • /debuggiveitems

 

Additionally, the following changes are exclusive to the PTS:

  • Dex data is exposed permanently and coincides to the internal IDs required for /debugspawn




주요내용

일루전을 제외한 특성 구현

트리폴을 제외한 기술 구현

레드카드, 탈출버튼 제외한 아이템 구현

각종 열매 구현

모든 포켓몬 부화시간 같음

여러 특성, 아이템들 5세대 기준으로 바꿈



0 Comments
제목
Category